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Uses of Shader in gistoolkit.application.layers |
Methods in gistoolkit.application.layers that return Shader | |
Shader |
ShaderButton.getShader()
Returns the shader assigned to this button. |
Shader |
ShaderSelectPanel.getShader()
get the shader after it has been edited |
Methods in gistoolkit.application.layers with parameters of type Shader | |
void |
ShaderButton.setShader(Shader inShader)
Set the shader assigned to this button; |
void |
ShaderSelectPanel.setShader(Shader inShader)
set the layer to be edited |
Uses of Shader in gistoolkit.display |
Methods in gistoolkit.display that return Shader | |
Shader |
Style.getShader()
Get the shader to use with this style. |
Shader |
Style.getTopShader()
Get the shader to use with this style. |
Methods in gistoolkit.display with parameters of type Shader | |
boolean |
Labeler.drawLabel(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draw the label for the record on the graphics context |
boolean |
Labeler.drawLabelHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Highlight the Label when the shape is highlighted. |
boolean |
Renderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draw the shape. |
boolean |
Renderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Highlight the shape. |
void |
Style.setShader(Shader newShader)
Set the shader to use with this style. |
void |
Style.setTopShader(Shader newTopShader)
Set the shader to use with this style. |
Constructors in gistoolkit.display with parameters of type Shader | |
Style(Renderer inRenderer,
Shader inShader)
Constructs a new style with the given Renderer (if null is specified, then no renderer is used), and the given shader (if null is specified then a mono shader is used with the default color scheme for mono shaders). |
Uses of Shader in gistoolkit.display.drawmodel |
Methods in gistoolkit.display.drawmodel with parameters of type Shader | |
void |
EditNodesDrawModel.setShader(Shader inShader)
Set the shader used for shading the highlighted shapes. |
Uses of Shader in gistoolkit.display.labeler |
Methods in gistoolkit.display.labeler with parameters of type Shader | |
boolean |
SimpleLabeler.drawLabel(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draw the label for the record on the graphics context |
boolean |
SimpleLabeler.drawLabelHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Highlight the Label when the shape is highlighted. |
Uses of Shader in gistoolkit.display.renderer |
Methods in gistoolkit.display.renderer with parameters of type Shader | |
boolean |
FeatureRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the line by drawing lines between the points. |
boolean |
FeatureRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Line in the highlight color. |
boolean |
FeatureRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
LineRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the line by drawing lines between the points. |
boolean |
LineRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Line in the highlight color. |
boolean |
LineRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiLineRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiLineRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiLineRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiPointRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiPointRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiPointRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
MultiPolygonRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws shapes in a single color, |
boolean |
MultiPolygonRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws shapes in a single color, |
boolean |
MultiPolygonRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws shapes in a single color, |
boolean |
PointImageRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the line by drawing lines between the points. |
boolean |
PointImageRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Line in the highlight color. |
boolean |
PointRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the line by drawing lines between the points. |
boolean |
PointRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Line in the highlight color. |
boolean |
PointRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
PolygonRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
PolygonRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
PolygonRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draws the Shapes |
boolean |
RasterRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draw the shape. |
boolean |
RasterRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Highlight the shape. |
boolean |
RasterRenderer.drawShapePoints(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
|
boolean |
SimpleRenderer.drawShape(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Draw the shape. |
boolean |
SimpleRenderer.drawShapeHighlight(Record inRecord,
java.awt.Graphics inGraphics,
Converter inConverter,
Shader inShader)
Highlight the shape. |
Uses of Shader in gistoolkit.display.shader |
Classes in gistoolkit.display.shader that implement Shader | |
class |
BinShader
Shades features in bins of colors. |
class |
MonoShader
A shader that will always return the same color regardless of what values are sent in. |
class |
RandomShader
A shader that will always return the same color regardless of what values are sent in. |
class |
RangeShader
Returns a color bassed on a value. |
class |
SimpleShader
A simple shader to handle the simplest case. |
Methods in gistoolkit.display.shader that return Shader | |
Shader |
BinShaderPanel.getShader()
Gets the edited Range shader. |
Shader |
MonoShaderPanel.getShader()
retrieve the edited shader from the dialog |
Shader |
RandomShaderPanel.getShader()
Gets the edited Random shader. |
Shader |
RangeShaderPanel.getShader()
Gets the edited Range shader. |
abstract Shader |
ShaderPanel.getShader()
called when the editing is complete, and the shader is to be used |
Methods in gistoolkit.display.shader with parameters of type Shader | |
void |
BinShaderPanel.setShader(Shader inShader)
Set the Range shader to edit |
void |
MonoShaderPanel.setShader(Shader inShader)
Set the shader to be edited. |
void |
RandomShaderPanel.setShader(Shader inShader)
Set the Random shader to edit |
void |
RangeShaderPanel.setShader(Shader inShader)
Set the Range shader to edit |
abstract void |
ShaderPanel.setShader(Shader inShader)
called when a shader is to be edited |
Uses of Shader in gistoolkit.server.mapservice.adminextender |
Methods in gistoolkit.server.mapservice.adminextender with parameters of type Shader | |
static void |
ShaderHandler.showShaderSelectPage(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inCurrentShader)
|
Uses of Shader in gistoolkit.server.mapservice.adminextender.shaderhandlers |
Methods in gistoolkit.server.mapservice.adminextender.shaderhandlers with parameters of type Shader | |
static void |
BinShaderHandler.doGet(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
BinShaderHandler.showBinShaderPage(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
BinShaderHandler.handleAction(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader,
java.lang.String inAction)
Handle events for the mono shader. |
static void |
MonoShaderHandler.doGet(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
MonoShaderHandler.showMonoShaderPage(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
MonoShaderHandler.handleAction(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader,
java.lang.String inAction)
Handle events for the mono shader. |
static void |
RangeShaderHandler.doGet(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
RangeShaderHandler.showRangeShaderPage(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader)
|
static void |
RangeShaderHandler.handleAction(Request inRequest,
Response inResponse,
Server inServer,
Service inService,
LayerDefinition inLayer,
Style inStyle,
Shader inShader,
java.lang.String inAction)
Handle events for the mono shader. |
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