Uses of Interface
gistoolkit.display.Shader

Packages that use Shader
gistoolkit.application.layers   
gistoolkit.display   
gistoolkit.display.drawmodel   
gistoolkit.display.labeler   
gistoolkit.display.renderer   
gistoolkit.display.shader   
gistoolkit.server.mapservice.adminextender   
gistoolkit.server.mapservice.adminextender.shaderhandlers   
 

Uses of Shader in gistoolkit.application.layers
 

Methods in gistoolkit.application.layers that return Shader
 Shader ShaderButton.getShader()
          Returns the shader assigned to this button.
 Shader ShaderSelectPanel.getShader()
          get the shader after it has been edited
 

Methods in gistoolkit.application.layers with parameters of type Shader
 void ShaderButton.setShader(Shader inShader)
          Set the shader assigned to this button;
 void ShaderSelectPanel.setShader(Shader inShader)
          set the layer to be edited
 

Uses of Shader in gistoolkit.display
 

Methods in gistoolkit.display that return Shader
 Shader Style.getShader()
          Get the shader to use with this style.
 Shader Style.getTopShader()
          Get the shader to use with this style.
 

Methods in gistoolkit.display with parameters of type Shader
 boolean Labeler.drawLabel(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draw the label for the record on the graphics context
 boolean Labeler.drawLabelHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Highlight the Label when the shape is highlighted.
 boolean Renderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draw the shape.
 boolean Renderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Highlight the shape.
 void Style.setShader(Shader newShader)
          Set the shader to use with this style.
 void Style.setTopShader(Shader newTopShader)
          Set the shader to use with this style.
 

Constructors in gistoolkit.display with parameters of type Shader
Style(Renderer inRenderer, Shader inShader)
          Constructs a new style with the given Renderer (if null is specified, then no renderer is used), and the given shader (if null is specified then a mono shader is used with the default color scheme for mono shaders).
 

Uses of Shader in gistoolkit.display.drawmodel
 

Methods in gistoolkit.display.drawmodel with parameters of type Shader
 void EditNodesDrawModel.setShader(Shader inShader)
          Set the shader used for shading the highlighted shapes.
 

Uses of Shader in gistoolkit.display.labeler
 

Methods in gistoolkit.display.labeler with parameters of type Shader
 boolean SimpleLabeler.drawLabel(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draw the label for the record on the graphics context
 boolean SimpleLabeler.drawLabelHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Highlight the Label when the shape is highlighted.
 

Uses of Shader in gistoolkit.display.renderer
 

Methods in gistoolkit.display.renderer with parameters of type Shader
 boolean FeatureRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the line by drawing lines between the points.
 boolean FeatureRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Line in the highlight color.
 boolean FeatureRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean LineRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the line by drawing lines between the points.
 boolean LineRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Line in the highlight color.
 boolean LineRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiLineRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiLineRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiLineRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiPointRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiPointRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiPointRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean MultiPolygonRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws shapes in a single color,
 boolean MultiPolygonRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws shapes in a single color,
 boolean MultiPolygonRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws shapes in a single color,
 boolean PointImageRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the line by drawing lines between the points.
 boolean PointImageRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Line in the highlight color.
 boolean PointRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the line by drawing lines between the points.
 boolean PointRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Line in the highlight color.
 boolean PointRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean PolygonRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean PolygonRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean PolygonRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draws the Shapes
 boolean RasterRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draw the shape.
 boolean RasterRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Highlight the shape.
 boolean RasterRenderer.drawShapePoints(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
           
 boolean SimpleRenderer.drawShape(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Draw the shape.
 boolean SimpleRenderer.drawShapeHighlight(Record inRecord, java.awt.Graphics inGraphics, Converter inConverter, Shader inShader)
          Highlight the shape.
 

Uses of Shader in gistoolkit.display.shader
 

Classes in gistoolkit.display.shader that implement Shader
 class BinShader
          Shades features in bins of colors.
 class MonoShader
          A shader that will always return the same color regardless of what values are sent in.
 class RandomShader
          A shader that will always return the same color regardless of what values are sent in.
 class RangeShader
          Returns a color bassed on a value.
 class SimpleShader
          A simple shader to handle the simplest case.
 

Methods in gistoolkit.display.shader that return Shader
 Shader BinShaderPanel.getShader()
          Gets the edited Range shader.
 Shader MonoShaderPanel.getShader()
          retrieve the edited shader from the dialog
 Shader RandomShaderPanel.getShader()
          Gets the edited Random shader.
 Shader RangeShaderPanel.getShader()
          Gets the edited Range shader.
abstract  Shader ShaderPanel.getShader()
          called when the editing is complete, and the shader is to be used
 

Methods in gistoolkit.display.shader with parameters of type Shader
 void BinShaderPanel.setShader(Shader inShader)
          Set the Range shader to edit
 void MonoShaderPanel.setShader(Shader inShader)
          Set the shader to be edited.
 void RandomShaderPanel.setShader(Shader inShader)
          Set the Random shader to edit
 void RangeShaderPanel.setShader(Shader inShader)
          Set the Range shader to edit
abstract  void ShaderPanel.setShader(Shader inShader)
          called when a shader is to be edited
 

Uses of Shader in gistoolkit.server.mapservice.adminextender
 

Methods in gistoolkit.server.mapservice.adminextender with parameters of type Shader
static void ShaderHandler.showShaderSelectPage(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inCurrentShader)
           
 

Uses of Shader in gistoolkit.server.mapservice.adminextender.shaderhandlers
 

Methods in gistoolkit.server.mapservice.adminextender.shaderhandlers with parameters of type Shader
static void BinShaderHandler.doGet(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void BinShaderHandler.showBinShaderPage(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void BinShaderHandler.handleAction(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader, java.lang.String inAction)
          Handle events for the mono shader.
static void MonoShaderHandler.doGet(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void MonoShaderHandler.showMonoShaderPage(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void MonoShaderHandler.handleAction(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader, java.lang.String inAction)
          Handle events for the mono shader.
static void RangeShaderHandler.doGet(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void RangeShaderHandler.showRangeShaderPage(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader)
           
static void RangeShaderHandler.handleAction(Request inRequest, Response inResponse, Server inServer, Service inService, LayerDefinition inLayer, Style inStyle, Shader inShader, java.lang.String inAction)
          Handle events for the mono shader.